Locations

Notable places the party has visited or knows about.


Saltmarsh#

The party's home base. A coastal town and the hub for their guild activities.

The Yawning Portal#

Where the party first met and formed before joining the Adventurers' Guild (Session 1). The party stays at the inn here between quests.

The Adventurers' Guild#

The PDB's sponsoring guild. Currently at Wood rank.

  • Guild Hall — main floor; quest board, bar, and reception
  • Training Arena — guild basement; run by Kael Riven; site of the party's sparring bouts

Saltmarsh Library#

Contains historical scrolls and maps, including sewer layouts. The party copied a map of the southern sewer system here before the Sewer Job — a habit worth repeating before heading into unmapped areas.

Harkin's Warehouse#

Monster parts merchant run by Harkin (dwarf, braided beard). Located directly next to the guild. Buys creature parts at known rates — see NPCs for pricing.


Outside Saltmarsh#

The Sewers#

Site of the Sewer Job. Southern sewer system beneath Saltmarsh — dimly lit, partially flooded, with planks bridging damaged walkway sections. Structural damage identified by the party is presumably awaiting a repair contract.

Herb Gathering Grounds#

Wilderness area outside Saltmarsh where the party completed the herb collection contract. Home to awakened shrubs, twig blights, and needle blights. The presence of awakened shrubs near the herb patches may indicate the herbs have unusual properties.

Boar Hunting Grounds#

Farmland on the outskirts of Saltmarsh. Local farmers here hired (via the guild) for the boar clearance contract. The party set pit traps here and stayed the night after the hunt.


Rumored / Known Areas#

Goblin Territory#

Goblins have been sighted southeast of Saltmarsh, along the road and into the forest. A guild bounty is active: 5 gp per goblin ear (right ear), bonus for locating the nest.