Session 8 — The Goblin Job

Date played: July 12, 2026 | In-game location: Road to Daggerford → Goblin territory (Ardeep Forest area) → Waterdeep


The party broke camp and continued southeast toward the goblin sightings.


Ambush at the Wagon#

Not far into the day's travel, the party came across four goblins attacking a merchant wagon and its hired guards. The party joined the fight — Faerie Fire and Hex went up on the goblins early, giving the party advantage on attacks against at least one of them. One of the wagon's guards was killed in the fighting.

As the goblins broke and fled toward their lair, Bjorn gave chase while Fenrir called out not to kill the fleeing goblin — they wanted one alive. Fenrir made a show of loudly chasing another goblin (Performance: 13) while actually letting it slip away, but the goblin noticed the ruse (Perception: 18).


The Lair#

The trail led to the goblins' lair, where a wolf was waiting among them. The wolf knocked Fenrir unconscious before it was put down; Bjorn stabilized him.

The party captured one goblin alive — the plan was (and remained) to bring it back to the guild so it could be interrogated about what had driven the goblins out of their previous territory. Something bigger had apparently moved in, though the party never confirmed what.

Loot from a small, unlocked chest in the lair:

Item Amount
Copper pieces 600 cp
Silver pieces 100 sp
Potions of healing 2

The party also collected 11 goblin ears total and harvested teeth and claws from the wolf. They recovered a longsword from the fallen guard, intending to return it to his companions rather than sell it.


The Road Back#

With Bjorn out of spell slots (no Alarm available), the party made camp on the road and set watches. Melech fell asleep during his watch. Rather than push through a second night, the party opted to take 1 point of exhaustion to make it back to Waterdeep in one push after resting.

Something has clearly been off with Melech since the goblin fights started — he slipped away from camp at night and came back looking better than when he left. The rest of the party noticed but hasn't confronted him about it.


Back in Waterdeep#

  • Sold the wolf's teeth and claws to Harkin
  • Returned the dead guard's longsword to the guild, to be passed to his companions
  • Split the two healing potions between Bjorn and Melech — Fenrir has other means of picking the party back up
  • Handed the captured goblin off to Kael Riven, the Vice Guild Master, for interrogation
  • Checked the quest board — three new postings: an escort mission for a merchant wagon, a bandit-hunting job, and a mine infested with kobolds. Rewards still to be determined.

Rewards#

Source Amount
Goblin ears (11 × 5 gp) 55 gp
Nest cleared 15 gp
Goblin captured alive 15 gp
Total 85 gp

Current Status#

  • Party is back in Waterdeep
  • Carrying 1 point of exhaustion (from pushing the return trip)
  • Captured goblin now in the guild's hands for questioning
  • Quest board has three open postings: escort, bandits, kobolds in a mine
  • Something unresolved with Melech — the party is keeping an eye on him

Resources#

📁 Session Recordings — OneDrive folder maintained by the DM